Andrew Hugill's 'Papa Sangre' analysis

Analyst's name: 
Andrew Hugill
Year of analysis: 
2012
Composition title: 
Papa Sangre (audio-only game)

This is an attempt at a preliminary analysis of an audio-only game for the iPhone and iPad: Papa Sangre. The paper firstly sets out the context for such a novel choice of subject and argues for the experience of audio-only gaming as worthy of analysis alongside electroacoustic music. It proposes that the only completely satisfactory approach to analysing interactive music, especially in games, would be transdisciplinary. It acknowledges that this paper is far from that ideal. Nevertheless, it then analyses the game up to the end of the third level, by referring to audio files of captured gameplay. http://www.ioct.dmu.ac.uk/people/ahugill/papasangre.html

The first analysis is based on critical listening and interaction. Then consideration is given to the semiotic aspects. Finally an attempt is made to apply Brigid Costello’s ‘Pleasure Framework’ to the analysis. The paper concludes by assessing the aesthetic and musical value of an audio-only game within the context of electroacoustic music analysis. 

 

Analysis files: 
References: 

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Costello, Brigid. 2007. ‘A Pleasure Framework’. Leonardo Journal 40 (4): 370-371.
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Graham, Gordon. 1994. Art, pleasure, and play’. The Journal of Value Enquiry 28 (2): 217-232.
Monk, A., M. Hassenzahl, et al. 2002. ‘Funology: Designing enjoyment’. Conference on Human Factors and Computing

Systems, Minneapolis, Minnesota, USA.

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Papa Sangre Blog. Available at http://www.papasangre.com/blog/ (accessed 28.01.12)

Papworth, Nigel. 2010. ‘iSpooks: an audio focused game design’. Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction with Sound.

Röber, Niklas and Maic Masuch. 2005. ‘Playing Audio-only Games: a compendium of interacting with virtual, auditory worlds’.

Proceedings of the 2nd DIGRA Gamesconference, Vancouver, Canada. 

Roden, Timothy, Ian Parberry and David Ducrest. 2007. ‘Toward mobile entertainment: A paradigm for narrative-based audio only games.’ Science of Computer Programming. 67 (1): 76-90.

Tagg, Philip. 1999. Introductory Notes to the Semiotics of Music. Unpublished paper. Available at tagg.org/xpdfs/semiotug.pdf (accessed 28.1.12).

Wiberg, Charlotte. 2007. ‘Usability and fun: an overview of relevant research in the HCI community’. Workshop: Evaluating Affective Interfaces. Umeå University.